/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/characterclasssettings.h $* * * * $Author:: Patrick $* * * * $Modtime:: 2/12/01 11:20a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __CHARACTER_CLASS_SETTINGS_H #define __CHARACTER_CLASS_SETTINGS_H #include "always.h" #include "definition.h" /////////////////////////////////////////////////////////////////////////////////////////// // // CharacterClassSettingsDefClass // /////////////////////////////////////////////////////////////////////////////////////////// class CharacterClassSettingsDefClass : public DefinitionClass { public: ////////////////////////////////////////////////////////////////////////// // Public constants ////////////////////////////////////////////////////////////////////////// typedef enum { CLASS_MINIGUNNER = 0, CLASS_ROCKET_SOLDIER, CLASS_GRENADIER, CLASS_ENGINEER, CLASS_FLAME_THROWER, CLASS_MUTANT, CLASS_COUNT } CLASS; typedef enum { RANK_ENLISTED = 0, RANK_OFFICER, RANK_SPECIAL_FORCES, RANK_BOSS, RANK_COUNT } RANK; typedef enum { TEAM_GDI = 0, TEAM_NOD, TEAM_COUNT } TEAM; ////////////////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////////////////// CharacterClassSettingsDefClass (void); ~CharacterClassSettingsDefClass (void); ////////////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////////////// // // From DefinitionClass // virtual uint32 Get_Class_ID (void) const; virtual PersistClass * Create (void) const ; virtual bool Save (ChunkSaveClass &csave); virtual bool Load (ChunkLoadClass &cload); virtual const PersistFactoryClass & Get_Factory (void) const; static CharacterClassSettingsDefClass * Get_Instance (void) { return GlobalInstance; } // // Accessors // int Get_Cost (CLASS char_class, RANK char_rank, TEAM char_team); int Get_Definition (CLASS char_class, RANK char_rank, TEAM char_team); // // Editable support // DECLARE_EDITABLE (CharacterClassSettingsDefClass, DefinitionClass); protected: ////////////////////////////////////////////////////////////////////////// // Protected member data ////////////////////////////////////////////////////////////////////////// int CostTable[CLASS_COUNT][RANK_COUNT][TEAM_COUNT]; int DefinitionTable[CLASS_COUNT][RANK_COUNT][TEAM_COUNT]; static CharacterClassSettingsDefClass * GlobalInstance; }; #endif // __CHARACTER_CLASS_SETTINGS_H