/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : combat * * * * $Archive:: /Commando/Code/Combat/cheatmgr.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/23/01 3:38p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "cheatmgr.h" #include "always.h" ////////////////////////////////////////////////////////////////////// // Static member initialization ////////////////////////////////////////////////////////////////////// CheatMgrClass * CheatMgrClass::_TheInstance = NULL; ////////////////////////////////////////////////////////////////////// // // CheatMgrClass // ////////////////////////////////////////////////////////////////////// CheatMgrClass::CheatMgrClass (void) : Flags (0), HistoryFlags (0) { _TheInstance = this; return ; } ////////////////////////////////////////////////////////////////////// // // ~CheatMgrClass // ////////////////////////////////////////////////////////////////////// CheatMgrClass::~CheatMgrClass (void) { _TheInstance = NULL; return ; }