/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : combat * * * * $Archive:: /Commando/Code/Combat/cheatmgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 12/06/01 11:35a $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __CHEATMGR_H #define __CHEATMGR_H #include "gametype.h" ////////////////////////////////////////////////////////////////////// // // CheatMgrClass // ////////////////////////////////////////////////////////////////////// class CheatMgrClass { public: /////////////////////////////////////////////////////////////////// // Public flags /////////////////////////////////////////////////////////////////// enum { CHEAT_INVULNERABILITY = 1, CHEAT_INFINITE_AMMO = 2, CHEAT_ALL_WEAPONS = 4, ALL_CHEATS = 0x07, }; /////////////////////////////////////////////////////////////////// // Public constructors/destructors /////////////////////////////////////////////////////////////////// CheatMgrClass (void); virtual ~CheatMgrClass (void); /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Singleton access // static CheatMgrClass * Get_Instance (void) { return _TheInstance; } // // Cheat control // virtual void Enable_Cheat (int cheat, bool onoff) { if (onoff) Flags |= cheat; else Flags &= (~cheat); HistoryFlags |= Flags; } virtual bool Is_Cheat_Enabled (int /*cheat*/) const { return false; } virtual bool Is_Cheat_Set (int /*cheat*/) const { return false; } virtual bool Was_Cheat_Used (int /*cheat*/) const { return false; } virtual void Update_History (void) { HistoryFlags |= Flags; } virtual void Reset_History (void) { HistoryFlags = Flags; } virtual int Get_History (void) const { return HistoryFlags; } virtual void Set_History (int flags) { HistoryFlags = flags; } // // Notifications // virtual void Apply_Cheats (void) {} protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Protected member data /////////////////////////////////////////////////////////////////// int Flags; int HistoryFlags; // // Static member data // static CheatMgrClass *_TheInstance; }; #endif //__CHEATMGR_H