/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/colors.h $* * * * $Author:: Denzil_l $* * * * $Modtime:: 11/07/01 7:53p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef COLORS_H #define COLORS_H #include "vector3.h" const Vector3 COLOR_TEAM_0 = Vector3(1.0f, 0.0f, 0.0f); const Vector3 COLOR_TEAM_1 = Vector3(1.0f, 0.8f, 0.0f); const Vector3 COLOR_NEUTRAL = Vector3(0.8f, 0.8f, 0.8f); const Vector3 COLOR_RENEGADE = Vector3(1.0f, 1.0f, 1.0f); const Vector3 COLOR_PUBLIC_TEXT = Vector3(1.0f, 1.0f, 1.0f); const Vector3 COLOR_PRIVATE_TEXT = Vector3(0.0f, 0.0f, 1.0f); const Vector3 COLOR_PAGED_TEXT = Vector3(0.0f, 1.0f, 1.0f); const Vector3 COLOR_INVITE_TEXT = Vector3(1.0f, 0.0f, 1.0f); const Vector3 COLOR_CONSOLE_TEXT = Vector3(1.0f, 1.0f, 1.0f); Vector3 Get_Color_For_Team(int team); #endif // COLORS_H //const Vector3 COLOR_KOTH = Vector3(0.2f, 1.0f, 0.2f); //const Vector3 COLOR_CHAMPION = Vector3(0.0f, 1.0f, 1.0f);