/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/conversationremark.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/25/01 3:09p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "conversationremark.h" #include "chunkio.h" //////////////////////////////////////////////////////////////// // Constants //////////////////////////////////////////////////////////////// enum { CHUNKID_BASE_CLASS = 0x01250306, CHUNKID_VARIABLES, }; enum { VARID_ORATORID = 0, VARID_TEXTID, VARID_ANIMATION_NAME }; //////////////////////////////////////////////////////////////// // // ConversationRemarkClass // //////////////////////////////////////////////////////////////// ConversationRemarkClass::ConversationRemarkClass (void) : OratorID (0), TextID (0) { return ; } //////////////////////////////////////////////////////////////// // // ConversationRemarkClass // //////////////////////////////////////////////////////////////// ConversationRemarkClass::ConversationRemarkClass (const ConversationRemarkClass &src) : OratorID (0), TextID (0) { (*this) = src; return ; } //////////////////////////////////////////////////////////////// // // ~ConversationRemarkClass // //////////////////////////////////////////////////////////////// ConversationRemarkClass::~ConversationRemarkClass (void) { return ; } //////////////////////////////////////////////////////////////// // // operator= // //////////////////////////////////////////////////////////////// const ConversationRemarkClass & ConversationRemarkClass::operator= (const ConversationRemarkClass &src) { OratorID = src.OratorID; TextID = src.TextID; AnimationName = src.AnimationName; return *this; } //////////////////////////////////////////////////////////////// // // Save // //////////////////////////////////////////////////////////////// bool ConversationRemarkClass::Save (ChunkSaveClass &csave) { csave.Begin_Chunk (CHUNKID_VARIABLES); WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_ANIMATION_NAME, AnimationName); WRITE_MICRO_CHUNK (csave, VARID_ORATORID, OratorID); WRITE_MICRO_CHUNK (csave, VARID_TEXTID, TextID); csave.End_Chunk (); return true; } //////////////////////////////////////////////////////////////// // // Load // //////////////////////////////////////////////////////////////// bool ConversationRemarkClass::Load (ChunkLoadClass &cload) { while (cload.Open_Chunk ()) { switch (cload.Cur_Chunk_ID ()) { case CHUNKID_VARIABLES: Load_Variables (cload); break; } cload.Close_Chunk (); } return true; } /////////////////////////////////////////////////////////////////////// // // Load_Variables // /////////////////////////////////////////////////////////////////////// void ConversationRemarkClass::Load_Variables (ChunkLoadClass &cload) { // // Loop through all the microchunks that define the variables // while (cload.Open_Micro_Chunk ()) { switch (cload.Cur_Micro_Chunk_ID ()) { READ_MICRO_CHUNK_WWSTRING (cload, VARID_ANIMATION_NAME, AnimationName); READ_MICRO_CHUNK (cload, VARID_ORATORID, OratorID); READ_MICRO_CHUNK (cload, VARID_TEXTID, TextID); } cload.Close_Micro_Chunk (); } return ; }