/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : combat * * * * $Archive:: /Commando/Code/Combat/teampurchasesettings.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/23/01 3:15p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __TEAMPURCHASESETTINGS_H #define __TEAMPURCHASESETTINGS_H #include "translatedb.h" #include "wwstring.h" #include "definition.h" ////////////////////////////////////////////////////////////////////// // // TeamPurchaseSettingsDefClass // ////////////////////////////////////////////////////////////////////// class TeamPurchaseSettingsDefClass : public DefinitionClass { public: ////////////////////////////////////////////////////////////////////// // Public constants ////////////////////////////////////////////////////////////////////// typedef enum { TEAM_GDI = 0, TEAM_NOD, TEAM_COUNT } TEAM; ////////////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////////////// TeamPurchaseSettingsDefClass (void); ~TeamPurchaseSettingsDefClass (void); ////////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////////// // // From DefinitionClass // virtual uint32 Get_Class_ID (void) const; virtual PersistClass * Create (void) const ; virtual bool Save (ChunkSaveClass &csave); virtual bool Load (ChunkLoadClass &cload); virtual const PersistFactoryClass & Get_Factory (void) const; // // Accessors // TEAM Get_Team (void) { return Team; } const WCHAR * Get_Enlisted_Name (int index); int Get_Enlisted_Definition (int index) { return DefinitionList[index]; } const StringClass & Get_Enlisted_Texture (int index) { return TextureList[index]; } const WCHAR * Get_Beacon_Name (void) { return TRANSLATE (BeaconNameID); } int Get_Beacon_Cost (void) { return BeaconCost; } int Get_Beacon_Definition (void) { return BeaconDefinitionID; } const StringClass & Get_Beacon_Texture (void) { return BeaconTextureName; } const WCHAR * Get_Supply_Name (void) { return TRANSLATE (SupplyNameID); } const StringClass & Get_Supply_Texture (void) { return SupplyTextureName; } // // Singleton access // static TeamPurchaseSettingsDefClass * Get_Definition (TEAM team); // // Editable support // DECLARE_EDITABLE (TeamPurchaseSettingsDefClass, DefinitionClass); protected: ////////////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////////////// void Load_Variables (ChunkLoadClass &cload); ////////////////////////////////////////////////////////////////////// // Protected constants ////////////////////////////////////////////////////////////////////// enum { MAX_ENTRIES = 4 }; ////////////////////////////////////////////////////////////////////// // Protected member data ////////////////////////////////////////////////////////////////////// TEAM Team; // // Enlisted character settings // int DefinitionList[MAX_ENTRIES]; int NameList[MAX_ENTRIES]; StringClass TextureList[MAX_ENTRIES]; // // Beacon settings // int BeaconCost; int BeaconDefinitionID; int BeaconNameID; StringClass BeaconTextureName; // // Supply settings // int SupplyNameID; StringClass SupplyTextureName; static TeamPurchaseSettingsDefClass * DefinitionArray[TEAM_COUNT]; }; #endif //__TEAMPURCHASESETTINGS_H