/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/weaponview.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 1/03/02 5:09p $* * * * $Revision:: 18 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef WEAPONVIEW_H #define WEAPONVIEW_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef VECTOR3_H #include "vector3.h" #endif class ChunkSaveClass; class ChunkLoadClass; /* ** */ class WeaponViewClass { public: static void Init(); static void Shutdown(); static void Enable( bool enable ); static void Think(); static void Reset(); static bool Save( ChunkSaveClass &csave ); static bool Load( ChunkLoadClass &cload ); static Vector3 Get_Muzzle_Pos(); }; #endif