/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/commando/dlgcncpurchasemenu.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/10/02 4:35p $* * * * $Revision:: 14 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLGCNCPURCHASEMENU_H #define __DLGCNCPURCHASEMENU_H #include "menudialog.h" #include "playerterminal.h" #include "purchasesettings.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class PurchaseSettingsDefClass; class MerchandiseCtrlClass; //////////////////////////////////////////////////////////////// // // CNCPurchaseMenuClass // //////////////////////////////////////////////////////////////// class CNCPurchaseMenuClass : public MenuDialogClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// CNCPurchaseMenuClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Inherited // void On_Init_Dialog (void); void On_Command (int ctrl_id, int mesage_id, DWORD param); void On_Frame_Update (void); void On_Merchandise_Selected (MerchandiseCtrlClass *ctrl, int ctrl_id); void On_Merchandise_DblClk (MerchandiseCtrlClass *ctrl, int ctrl_id); bool On_Key_Down (uint32 key_id, uint32 key_data); void Render (void); // // Configuration // void Set_Definition (PurchaseSettingsDefClass *definition) { Definition = definition; } void Set_Team (PlayerTerminalClass::TYPE team) { Team = team; } void Set_Type (PurchaseSettingsDefClass::TYPE type) { PurchaseType = type; } void Enable_Production (bool onoff) { IsProductionDisabled = !onoff; } bool Is_Production_Enabled (void) { return IsProductionDisabled; } void Set_Cost_Scaling_Factor (float factor) { CostScalingFactor = factor; } float Get_Cost_Scaling_Factor (void) const { return CostScalingFactor; } void Enable_Multiple_Purchases (bool onoff) { EnableMultiplePurchases = onoff; } bool Are_Multiple_Purchases_Enabled (void) const { return EnableMultiplePurchases; } private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// void Add_Item_To_Shopping_Cart (int ctrl_index); void Clear_Shopping_Cart (void); void Purchase (void); void Purchase_Item (int ctrl_id); bool Is_Definition_OK (DefinitionClass *definition); bool Verify_Vehicle_Purchase (void); void Update_Enabled_Status (void); void Update_Building_Health (void); void Configure_Building_Icons (void); //////////////////////////////////////////////////////////////// // Private structs //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// PlayerTerminalClass::TYPE Team; PurchaseSettingsDefClass::TYPE PurchaseType; PurchaseSettingsDefClass * Definition; DynamicVectorClass ShoppingList; int TotalCost; bool IsProductionDisabled; bool EnableMultiplePurchases; float CostScalingFactor; float HealthUpdateTimer; float EnabledStateUpdateTimer; }; #endif //__DLGCNCPURCHASEMENU_H