/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgloadspgame.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/23/02 10:25a $* * * * $Revision:: 8 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLGLOADSPGAME_H #define __DLGLOADSPGAME_H #include "menudialog.h" #include "resource.h" #include "dlgmessagebox.h" //////////////////////////////////////////////////////////////// // // LoadSPGameMenuClass // //////////////////////////////////////////////////////////////// class LoadSPGameMenuClass : public MenuDialogClass, public Observer { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// LoadSPGameMenuClass (void) : CurrSortCol (1), IsSortAscending (false), MenuDialogClass (IDD_MENU_LOAD_SP_GAME) {} //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// void On_Init_Dialog (void); void On_Command (int ctrl_id, int mesage_id, DWORD param); void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index); void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index); void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index); void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index); void Update_Button_State (void); //////////////////////////////////////////////////////////////// // Static methods //////////////////////////////////////////////////////////////// static void Set_Game_Rank(const char * filename, int rank); // // Singleton access // static void Display (void); static LoadSPGameMenuClass * Get_Instance (void) { return _TheInstance; } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void HandleNotification (DlgMsgBoxEvent &event); void On_Last_Menu_Ending (void); private: //////////////////////////////////////////////////////////////// // Static members //////////////////////////////////////////////////////////////// static int CALLBACK LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param); //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// void Load_Game (void); void Delete_Game (bool prompt); int Build_List (const char *search_string, int start_index); static bool Is_Game_Allowed(const char * filename); static int Get_Game_Rank(const char * filename); //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// uint16 CurrSortCol; bool IsSortAscending; static LoadSPGameMenuClass *_TheInstance; }; #endif //__DLGLOADSPGAME_H