/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : commando * * * * $Archive:: /Commando/Code/commando/floodprotectionmgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/10/02 11:39a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __FLOODPROTECTIONMGR_H #define __FLOODPROTECTIONMGR_H #include "widestring.h" #include "bittype.h" #include "simplevec.h" ////////////////////////////////////////////////////////////////////// // // FloodProtectionMgrClass // ////////////////////////////////////////////////////////////////////// class FloodProtectionMgrClass { public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Initialization // static void Reset (void); // // Flood determination // static bool Detect_Flooding (const WCHAR *text); private: /////////////////////////////////////////////////////////////////// // Private methods /////////////////////////////////////////////////////////////////// static void Decay_Old_Entries (void); static void Display_Flood_Message (void); /////////////////////////////////////////////////////////////////// // Private structures /////////////////////////////////////////////////////////////////// typedef struct { int text_len; uint32 time; } FLOOD_ENTRY; /////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////// static SimpleDynVecClass FloodList; }; #endif //__FLOODPROTECTIONMGR_H