/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: regfloat.h // Author: Tom Spencer-Smith // Date: Dec 1998 // Description: // //----------------------------------------------------------------------------- #if defined(_MSV_VER) #pragma once #endif #ifndef REGFLOAT_H #define REGFLOAT_H #include "bittype.h" //----------------------------------------------------------------------------- class cRegistryFloat { public: cRegistryFloat(LPCSTR registry_location, LPCSTR key_name, float initial_value); void Set(float value); float Get(void) const {return Value;} private: float Value; char RegistryLocation[400]; char KeyName[100]; }; //----------------------------------------------------------------------------- #endif // REGFLOAT_H