/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * MissionX0.h * * DESCRIPTION * Mission X0 definitions * * PROGRAMMER * Design Team * * VERSION INFO * $Author: Rich_d $ * $Revision: 106 $ * $Modtime: 12/17/01 1:12p $ * $Archive: /Commando/Code/Scripts/MissionX0.h $ * ******************************************************************************/ #ifndef _MISSIONX0_H_ #define _MISSIONX0_H_ // Defines and Includes #include "toolkit.h" // Predefined Constants // Public Variables // Enumerations #define LEAD 100 #define ENGINEER_GOTO 101 #define COUNTER 102 #define SET_ENGINEER 103 #define CHECK_ENGINEER 104 #define RETURN_ENGINEER1 105 #define RETURN_ENGINEER2 106 #define AMB_SOUND 107 #define COUNT_UP 108 #define SNIPE 108 #define TROOP_DROP 109 #define SEND_EM 110 #define KILL_SNIPER 111 #define KILL 112 #define DOING_ANIMATION 113 #define START_SNIPER 114 #define RUNNING_CONV 115 #define RESEND_GOTO 116 #define EQUIP 117 #define F1_HELP 118 #define INITIAL_CONV 119 #define PROMPT_LOOP 120 #define STATIONARY 121 #define POINT_ANIM 122 #define WAVE_ANIM 123 #define SNIPER_REMINDER 124 #define SNIPER_ANIM 125 #define FIRE_HELP 126 #define MOUSE_HELP 127 #define WSAD_HELP 128 #define INITIAL_EQUIP 129 #define ENGINEER_RETURN 130 #define RUN_AWAY 131 #define ENGINEER_CROUCH 132 #define SNIPER_CREATE 133 #define SNIPER_EXCHANGE 134 #define HIT_ANIMATION 135 #define CROUCH_WANDER 136 #define CROUCH_GOTO 137 #define SNIPER1KILLED 138 #define SNIPE_CONV 139 #define SNIPE_CONV2 140 #define SNIPE_CONV_DONE 141 #define STAY_HERE 142 // Rich's Elements #define MX0_A02_CONTROLLER_ID 1100000 #define MX0_A01_CONTROLLER_ID 1200001 #define MX0_A02_SPAWNER_01 1100026 #define MX0_A02_SPAWNER_02 1100027 #define MX0_A02_SPAWNER_03 1100028 #define MX0_A02_WAYPATH_01 1100029 #define MX0_A02_WAYPATH_02 1100034 #define MX0_A02_MOVE_OBJ_01 1100006 #define MX0_A02_MOVE_OBJ_02 1100007 #define MX0_A02_MOVE_OBJ_03 1100010 #define MX0_A02_MOVE_OBJ_04 1100011 #define MX0_A02_MOVE_OBJ_05 1100008 #define MX0_A02_MOVE_OBJ_06 1100009 #define MX0_A02_MOVE_OBJ_07 1100012 #define MX0_A02_MOVE_OBJ_08 1100013 #define MX0_A02_MOVE_OBJ_09 1100014 #define MX0_A02_MOVE_OBJ_10 1100015 #define MX0_A02_MOVE_OBJ_11 1100016 #define MX0_A02_MOVE_OBJ_12 1100017 #define MX0_A02_MOVE_OBJ_13 1100018 #define MX0_A02_MOVE_OBJ_14 1100019 #define MX0_A02_MOVE_OBJ_15 1100020 #define MX0_A02_MOVE_OBJ_16 1100021 #define MX0_A02_MOVE_OBJ_SNIPER_01 1100023 #define MX0_A02_MOVE_OBJ_SNIPER_02 1100024 #define MX0_A02_ACTOR_HEADCOUNT 9 #define MX0_A02_ACTOR_NOD_START 5 #define MX0_A02_PLAYER_RETREAT_DISTANCE 30 #define MX0_A02_PRE_AMBIENT_MAX 11 #define MX0_A02_TIMERLENGTH_BASIC_MOVE 4 #define MX0_A02_APPROACH_DISTANCE 50 #define MX0_A02_PRIORITY_ENEMY_SEEN_SHOOT 80 #define MX0_A02_PRIORITY_DEFAULT_SHOOT 90 #define MX0_A02_PRIORITY_DEFAULT_MOVE 95 #define MX0_A02_PRIORITY_FORCED_ACTION 100 // Darren's Stuff #define MX0_A03_CONTROLLER_ID 1400041 // section 3 controler #define MX0_A03_TROOPER_ONE_ID 1400141 // test trooper1 id. #define MX0_A03_NOD_BUGGIE_ID 1400081 #define MX0_A03_NOD_HARVESTER_ID 1400001 #define MX0_A03_DROP_TROOP_ONE_LOC_ID 1400138 #define MX0_A03_DROP_TROOP_TWO_LOC_ID 1400139 #define MX0_A03_DROP_TROOP_THREE_LOC_ID 1400140 #define MX0_A03_NOD_MINIGUNNER_ONE 1400110 #define MX0_A03_NOD_MINIGUNNER_TWO 1400109 #define MX0_A03_GDI_HAVOC_TANK_ID 1400080 // test havoc tank id. #define MX0_A03_NOD_TURRET_ONE 1400144 #define MX0_A03_NOD_TURRET_TWO 1400146 #define MX0_A03_NOD_PLACED_MINIGUNNER_ONE_ID 1400150 #define MX0_A03_NOD_PLACED_MINIGUNNER_TWO_ID 1400149 #define MX0_A03_CUSTOM_TYPE_START_ZONE 401 #define MX0_A03_CUSTOM_TYPE_NOD_BUGGIE 402 #define MX0_A03_CUSTOM_NOD_TURRET_CREATED 403 #define MX0_A03_CUSTOM_NOD_TURRET_DESTROYED 404 #define MX0_A03_CUSTOM_TYPE_END_ZONE 405 #define MX0_A03_CUSTOM_NOD_LEDGE_CREATED 406 #define MX0_A03_CUSTOM_NOD_LEDGE_KILLED 407 #define MX0_A03_CUSTOM_HARVESTER_DEAD 408 #define MX0_A03_CUSTOM_NOD_INFANTRY_DEAD 409 #define MX0_A03_CUSTOM_GET_TARGET 410 #define MX0_A03_CUSTOM_SEND_TARGET 411 #define MX0_A03_CUSTOM_NO_TARGET 412 #define MX0_A03_CUSTOM_NOD_HARVESTER_DMG_SELF 413 #define MX0_A03_CUSTOM_LOCK_END_ZONE 414 #define MX0_A03_CUSTOM_BUGGIE_DEAD 415 #define MX0_A03_CUSTOM_IS_ZONE_FINISHED 416 #define MX0_A03_CUSTOM_NOD_PLACED_MINIGUNNER_INNATE_ENABLE 417 #define MX0_A03_HUMVEE_DROP_ID 1400042 // humvee drop off location #define MX0_A03_GDI_TROOP_DROP_ID 1400053 // GDI infantry drop off location #define MX0_A03_GDI_TANK_DROP_ID 1400057 // GDI Medium Tank drop off location #define MX0_A03_GDI_ORCA_STRIKE_ID 1400131 // Orca strike location #define MX0_A03_NOD_LEDGE_DROP_LOC_ID 1400152 #define MX0_A03_NOD_LEDGE_LEFT_LOC_ID 1400153 #define MX0_A03_NOD_LEDGE_RIGHT_LOC_ID 1400155 #define MX0_A03_END_ZONE_ID 1400069 #define MX0_A03_WAYPATH_TANK_ID 1400058 // Medium Tank section 3 waypath #define MX0_A03_WAYPATH_HUMVEE_TO_A04_ID 1400070 // humvee to section 4 waypath #define MX0_A03_WAYPATH_NOD_BUGGIE_ID 1400096 // NOD buggie waypath ID. #define MX0_A03_WAYPATH_HUMVEE_ID 1400043 // humvee secton 3 waypath #define MX0_A03_WAYPATH_NOD_HARVESTER_ID 1400093 // NOD Harvester waypath ID. #define MX0_A03_WAYPATH_GDI_TROOPER_ONE_A_ID 1400117 #define MX0_A03_WAYPATH_GDI_TROOPER_ONE_B_ID 1400124 #define MX0_A03_WAYPATH_GDI_TROOPER_ONE_C_ID 1400132 enum { MX0_A02_TIMER_DEFAULT = 201, MX0_A02_TIMER_BASIC_MOVE_01, MX0_A02_TIMER_BASIC_MOVE_02, MX0_A02_TIMER_PRE_AMBIENT, MX0_A02_TIMER_SOLDIER_01_START, MX0_A02_TIMER_SOLDIER_02_START, MX0_A02_TIMER_PLAYER_RETREAT, MX0_A02_TIMER_PREVENT_SPAWNS, MX0_A02_TIMER_AFTER_HELI_01, MX0_A02_TIMER_DESTROY_FLAME, MX0_A02_TIMER_DESTROY_HELI_02, MX0_A02_TIMER_NOD_RETREAT, MX0_A02_TIMER_RETREAT_DONE, MX0_A02_TIMER_DESTROY_MINIGUNNER, MX0_A02_TIMER_ENGINEER_FIX_TANK, MX0_A02_TIMER_WAITFOR_MOVETOTANK, MX0_A02_TIMER_WAITFOR_MOVETORUBBLE, MX0_A02_TIMER_EAGLE_BASE, MX0_A02_TIMER_ENTER_TANK, MX0_A02_TIMER_RANDOM_EXPLOSIONS, MX0_A02_TIMER_DESTROY_RUBBLE, MX0_A02_TIMER_WRONG_WAY }; enum { MX0_A02_ACTION_DEFAULT = 201, MX0_A02_ACTION_ROCKET_SNIPER_MOVE, MX0_A02_ACTION_ROCKET_SNIPER_MOVE_02, MX0_A02_ACTION_ROCKET_SNIPER_SHOOT, MX0_A02_ACTION_ROCKET_SNIPER_SHOOT_02, MX0_A02_ACTION_BASIC_MOVE_01, MX0_A02_ACTION_BASIC_MOVE_02, MX0_A02_ACTION_APPROACH_HAVOC_01, MX0_A02_ACTION_NODFALL01_MOVE, MX0_A02_ACTION_GDI_SHOOTS_NOD_01, MX0_A02_ACTION_NODFALL02_MOVE, MX0_A02_ACTION_GDI_SHOOTS_NOD_02, MX0_A02_ACTION_NOD_MOVETO_APC, MX0_A02_ACTION_NOD_SHOOT_APC, MX0_A02_ACTION_NOD_DONEWITH_APC, MX0_A02_ACTION_NOD_HELI_01_MOVE, MX0_A02_ACTION_NOD_HELI_02_MOVE, MX0_A02_ACTION_RETREAT_MOVE, MX0_A02_ACTION_ENGINEER_01_MEDTANK, MX0_A02_ACTION_ENGINEER_02_RUBBLE, MX0_A02_ACTION_ENGINEER_RETREAT }; enum { MX0_A02_SPEECH_DEFAULT = 201, MX0_A02_SPEECH_GDI_01_STARTUP, MX0_A02_SPEECH_GDI_02_STARTUP, MX0_A02_SPEECH_GDI_01_STARTUP_02, MX0_A02_SPEECH_GDI_02_BECKON, MX0_A02_SPEECH_GDI_03_STARTUP, MX0_A02_SPEECH_GDI_SOLDIER_CONGRATS_01, MX0_A02_SPEECH_GDI_SOLDIER_CONGRATS_02, MX0_A02_SPEECH_GDI_SOLDIER_CONGRATS_03, MX0_A02_SPEECH_GDI_SOLDIER_CONGRATS_04, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_01, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_02, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_03, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_04, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_05, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_06, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_07, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_08, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_09, MX0_A02_SPEECH_GDI_PLAYER_CONGRATS_10, MX0_A02_SPEECH_GDI_PLAYER_RETREAT_01, MX0_A02_SPEECH_GDI_PLAYER_RETREAT_02, MX0_A02_SPEECH_GDI_PLAYER_RETREAT_03, MX0_A02_SPEECH_GDI_PLAYER_RETREAT_04, MX0_A02_SPEECH_GDI_NOTICES_NOD_01, MX0_A02_SPEECH_GDI_RESPONDS_01, MX0_A02_SPEECH_GDI_SPOTS_HELI_DESTROY, MX0_A02_SPEECH_GDI_SPOTS_HELI_01, MX0_A02_SPEECH_GDI_SPOTS_HELI_02, MX0_A02_SPEECH_GDI_NOTICES_FLAME, MX0_A02_SPEECH_GDI_NOTICES_FLAME_DEAD, MX0_A02_SPEECH_NOD_HELI_DESTROYED_01, MX0_A02_SPEECH_NOD_HELI_DESTROYED_02, MX0_A02_SPEECH_ENDING_01, MX0_A02_SPEECH_ENDING_02, MX0_A02_SPEECH_ENDING_03, MX0_A02_SPEECH_ENDING_04, MX0_A02_SPEECH_ENDING_05, MX0_A02_SPEECH_ENGINEER_TANK_01, MX0_A02_SPEECH_ENGINEER_DONE, MX0_A02_SPEECH_UNSTOPPABLE, MX0_A02_SPEECH_TANKSAY_01, MX0_A02_SPEECH_TANKSAY_02, MX0_A02_SPEECH_TANKSAY_03, MX0_A02_SPEECH_TANKSAY_04, MX0_A02_SPEECH_APC_DOWN, MX0_A02_SPEECH_WRONGWAY_01, MX0_A02_SPEECH_WRONGWAY_02, MX0_A02_SPEECH_WRONGWAY_03 }; enum { MX0_A02_CUSTOM_TYPE_DEFAULT = 201, MX0_A02_CUSTOM_TYPE_MAIN_STARTUP, MX0_A02_CUSTOM_TYPE_MAIN_ENDING, MX0_A02_CUSTOM_TYPE_REGISTER_ACTOR_ID, MX0_A02_CUSTOM_TYPE_DAMAGE_ON, MX0_A02_CUSTOM_TYPE_DAMAGE_OFF, MX0_A02_CUSTOM_TYPE_DEFAULT_STATE_ON, MX0_A02_CUSTOM_TYPE_DEFAULT_STATE_OFF, MX0_A02_CUSTOM_TYPE_REQUEST_TARGET, MX0_A02_CUSTOM_TYPE_DESTROY_APC, MX0_A02_CUSTOM_TYPE_PRE_AMBIENT, MX0_A02_CUSTOM_TYPE_PRE_AMBIENT_OFF, MX0_A02_CUSTOM_KILL_SNIPER_01, MX0_A02_CUSTOM_KILL_SNIPER_02, //DAY - Added these two to fix scripts. MX0_A02_CUSTOM_TYPE_STARTUP, MX0_A02_CUSTOM_TYPE_ROCKET_SNIPER, MX0_A02_CUSTOM_TYPE_START_GDI_01, MX0_A02_CUSTOM_TYPE_START_GDI_02, MX0_A02_CUSTOM_TYPE_START_GDI_03, MX0_A02_CUSTOM_TYPE_START_GDI_04, MX0_A02_CUSTOM_TYPE_START_GDI_05, MX0_A02_CUSTOM_TYPE_CONTINUE, MX0_A02_CUSTOM_TYPE_GET_SNIPER_01_ID, MX0_A02_CUSTOM_TYPE_GET_SNIPER_02_ID, MX0_A02_CUSTOM_TYPE_HANDOFF_SNIPER_01_ID, MX0_A02_CUSTOM_TYPE_HANDOFF_SNIPER_02_ID, MX0_A02_CUSTOM_TYPE_PLAYER_KILLED_NOD, MX0_A02_CUSTOM_TYPE_SOLDIER_KILLED_NOD, MX0_A02_CUSTOM_TYPE_PLAYER_CONGRATS, MX0_A02_CUSTOM_TYPE_SOLDIER_CONGRATS, MX0_A02_CUSTOM_TYPE_PLAYER_RETREAT, MX0_A02_CUSTOM_TYPE_NOD_SOLDIER_KILLED, MX0_A02_CUSTOM_TYPE_GDI_NOTICES_NOD_01, MX0_A02_CUSTOM_TYPE_GDI_SHOOTS_NOD_01, MX0_A02_CUSTOM_TYPE_NEXT_SEQUENCE, MX0_A02_CUSTOM_TYPE_GDI_RESPONDS_01, MX0_A02_CUSTOM_TYPE_GDI_SHOOTS_NOD_02, MX0_A02_CUSTOM_TYPE_APC_DESTROY, MX0_A02_CUSTOM_TYPE_APC_BLOWITUP, MX0_A02_CUSTOM_TYPE_GET_APC_ID, MX0_A02_CUSTOM_TYPE_HELI_DESTROYED, MX0_A02_CUSTOM_TYPE_GDI_NOTICES_HELI_01, MX0_A02_CUSTOM_TYPE_GDI_NOTICES_HELI_02, MX0_A02_CUSTOM_TYPE_GDI_NOTICES_FLAME, MX0_A02_CUSTOM_TYPE_GDI_NOTICES_FLAME_DEAD, MX0_A02_CUSTOM_TYPE_HELI_DESTROYED_02, MX0_A02_CUSTOM_TYPE_RETREAT_SEQUENCE, MX0_A02_CUSTOM_TYPE_RETREAT_DONE, MX0_A02_CUSTOM_TYPE_ENDING_01, MX0_A02_CUSTOM_TYPE_ENDING_02, MX0_A02_CUSTOM_TYPE_ENDING_03, MX0_A02_CUSTOM_TYPE_ENDING_04, MX0_A02_CUSTOM_TYPE_ENDING_05, MX0_A02_CUSTOM_TYPE_ENDING_06, MX0_A02_CUSTOM_TYPE_ENGINEER_MOVETOTANK, MX0_A02_CUSTOM_TYPE_ENGINEER_DONE, MX0_A02_CUSTOM_TYPE_SAY_TANK, MX0_A02_CUSTOM_TYPE_ENGINEER_02_REGISTER, MX0_A02_CUSTOM_TYPE_TANKSAY_01, MX0_A02_CUSTOM_TYPE_TANKSAY_02, MX0_A02_CUSTOM_TYPE_TANKSAY_03, MX0_A02_CUSTOM_TYPE_ENTERED_TANK, MX0_A02_CUSTOM_TYPE_SAY_FIREHOLE, MX0_A02_CUSTOM_TYPE_EXPLODE, MX0_A02_CUSTOM_TYPE_FOLLOW_HAVOC, MX0_A02_CUSTOM_TYPE_A02_DONE, MX0_A02_CUSTOM_TYPE_SAY_APC_DOWN, MX0_A02_CUSTOM_TYPE_SHOOT_HELI_02, MX0_A02_CUSTOM_TYPE_SAY_WRONG_WAY }; enum { MX0_A02_CUSTOM_PARAM_DEFAULT }; enum { MX0_A02_ID_DEFAULT, MX0_A02_ID_TROOPER_01, MX0_A02_ID_TROOPER_02, MX0_A02_ID_TROOPER_03, MX0_A02_ID_TROOPER_04, MX0_A02_ID_NOD_UNIT_01, MX0_A02_ID_NOD_UNIT_02, MX0_A02_ID_NOD_UNIT_03, MX0_A02_ID_NOD_UNIT_04 }; #endif // _MISSION4_H_