/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //---------------------------------------------------------------------------- // Axes //---------------------------------------------------------------------------- enum Axis_Names { ROTATE_X, ROTATE_Y, ROTATE_Z, TRANSLATE_X, TRANSLATE_Y, TRANSLATE_Z, TRANSLATE_LENGTH }; //---------------------------------------------------------------------------- // ASF_Data_Chunk //---------------------------------------------------------------------------- struct ASF_Data_Chunk { ASF_Data_Chunk () : Number_of_axes (0) {} void add_axis ( Axis_Names new_axis ) { if ( Number_of_axes < 7 ) { Axis [Number_of_axes] = new_axis; ++ Number_of_axes; } } unsigned Number_of_axes; Axis_Names Axis [ 7 ]; }; //---------------------------------------------------------------------------- // Position_Key_Scale_Chunk //---------------------------------------------------------------------------- struct Position_Key_Scale_Chunk { float Position_Key_Scale; };