/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : ChunkView * * * * $Archive:: /Commando/Code/Tools/ChunkView/HexToString.h $* * * * Author:: Greg Hjelstrom * * * * $Modtime:: 9/28/99 9:48a $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef HEXTOSTRING_H #define HEXTOSTRING_H #include "stdafx.h" #include "bittype.h" class HexToStringClass { public: HexToStringClass(const uint8 * data,uint32 size); virtual bool Is_Done(void) = 0; virtual CString Get_Next_Line(void) = 0; protected: const uint8 * Data; uint32 Size; }; class HexToStringByteClass : public HexToStringClass { public: HexToStringByteClass(const uint8 * data,uint32 size); bool Is_Done(void); CString Get_Next_Line(void); private: void Reset(void); const uint8 * CurPos; }; class HexToStringShortClass : public HexToStringClass { public: HexToStringShortClass(const uint8 * data,uint32 size); bool Is_Done(void); CString Get_Next_Line(void); private: void Reset(void); const uint16 * CurPos; }; class HexToStringLongClass : public HexToStringClass { public: HexToStringLongClass(const uint8 * data,uint32 size); bool Is_Done(void); CString Get_Next_Line(void); private: void Reset(void); const uint32 * CurPos; }; #endif