/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // CheckingOutDialog.cpp : implementation file // #include "stdafx.h" #include "leveledit.h" #include "CheckingOutDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CheckingOutDialogClass dialog CheckingOutDialogClass::CheckingOutDialogClass(CWnd* pParent /*=NULL*/) : CDialog(CheckingOutDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(CheckingOutDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CheckingOutDialogClass::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CheckingOutDialogClass) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CheckingOutDialogClass, CDialog) //{{AFX_MSG_MAP(CheckingOutDialogClass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // // WindowProc // LRESULT CheckingOutDialogClass::WindowProc ( UINT message, WPARAM wParam, LPARAM lParam ) { if (message == WM_USER+101) { EndDialog (1); } // Allow the base class to process this message return CDialog::WindowProc(message, wParam, lParam); } ///////////////////////////////////////////////////////////////////////////// // // OnCommand // BOOL CheckingOutDialogClass::OnCommand ( WPARAM wParam, LPARAM lParam ) { // Don't let the dialog be closed by hitting enter or escape if (LOWORD (wParam) == IDOK || LOWORD (wParam) == IDCANCEL) { return FALSE; } // Allow the base class to process this message return CDialog::OnCommand(wParam, lParam); } ///////////////////////////////////////////////////////////////////////////// // // OnInitDialog // BOOL CheckingOutDialogClass::OnInitDialog (void) { // Allow the base class to process this message CDialog::OnInitDialog (); return TRUE; }