/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_GENERATINGVISDIALOG_H__447D6F69_04A5_11D3_A025_00104B791122__INCLUDED_) #define AFX_GENERATINGVISDIALOG_H__447D6F69_04A5_11D3_A025_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GeneratingVisDialog.h : header file // #include "listtypes.h" #include "vispointgenerator.h" ///////////////////////////////////////////////////////////////////////////// // // GeneratingVisDialogClass // ///////////////////////////////////////////////////////////////////////////// class GeneratingVisDialogClass : public CDialog { // Construction public: GeneratingVisDialogClass(float granularity, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(GeneratingVisDialogClass) enum { IDD = IDD_GENERATING_VIS }; CProgressCtrl m_ProgressCtrl; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GeneratingVisDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GeneratingVisDialogClass) virtual BOOL OnInitDialog(); virtual void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ///////////////////////////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////////////////////////// void Set_Ignore_Bias (bool onoff) { m_IgnoreBias = onoff; } void Set_Farm_Mode (int index, int total) { m_ProcessorIndex = index; m_TotalProcessors = total; m_FarmMode = true; } void Do_Selection_Only (bool sel_only) { m_SelectionOnly = sel_only; } void Set_Sample_Height (float sample_height) { m_SampleHeight = sample_height; } protected: ///////////////////////////////////////////////////////////////////////////////// // Protected methods ///////////////////////////////////////////////////////////////////////////////// void Update_Time (void); void Build_Node_List (NODE_LIST &list); void Render_Vis_Points (VIS_POINT_LIST &point_list); bool On_Manual_Vis_Point_Render (DWORD milliseconds); int Get_Manual_Point_Count (void); void Generate_Points (NODE_LIST &node_list, VisPointGeneratorClass &generator); void Reset_Vis_Data_For_Nodes (NODE_LIST &node_list); ///////////////////////////////////////////////////////////////////////////////// // Protected static methods ///////////////////////////////////////////////////////////////////////////////// static bool ManualVisPointCallback (DWORD milliseconds, DWORD param); private: ///////////////////////////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////////////////////////// int m_CurrentPoint; int m_TotalPoints; DWORD m_StartTime; bool m_IgnoreBias; bool m_bStop; float m_Granularity; float m_SampleHeight; bool m_SelectionOnly; int m_TotalProcessors; int m_ProcessorIndex; bool m_FarmMode; CString m_StatusFilename; CString m_StatusSection; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GENERATINGVISDIALOG_H__447D6F69_04A5_11D3_A025_00104B791122__INCLUDED_)