/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // NodeIDStartDialog.cpp : implementation file // #include "stdafx.h" #include "leveledit.h" #include "NodeIDStartDialog.h" #include "regkeys.h" #include "utils.h" #include "nodemgr.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // // NodeIDStartDialogClass // ///////////////////////////////////////////////////////////////////////////// NodeIDStartDialogClass::NodeIDStartDialogClass(CWnd* pParent /*=NULL*/) : CDialog(NodeIDStartDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(NodeIDStartDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT return ; } ///////////////////////////////////////////////////////////////////////////// // // DoDataExchange // ///////////////////////////////////////////////////////////////////////////// void NodeIDStartDialogClass::DoDataExchange (CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(NodeIDStartDialogClass) DDX_Control(pDX, IDC_ID_SPIN, m_IDSpin); //}}AFX_DATA_MAP return ; } BEGIN_MESSAGE_MAP(NodeIDStartDialogClass, CDialog) //{{AFX_MSG_MAP(NodeIDStartDialogClass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // // OnInitDialog // ///////////////////////////////////////////////////////////////////////////// BOOL NodeIDStartDialogClass::OnInitDialog (void) { CDialog::OnInitDialog(); // // Read the current value from the registry // int start_id = theApp.GetProfileInt (CONFIG_KEY, NODE_ID_START_VALUE, 100000); m_IDSpin.SetRange32 (100000, 1000000000); m_IDSpin.SetPos (start_id); SetDlgItemInt (IDC_ID, start_id); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // // OnOK // ///////////////////////////////////////////////////////////////////////////// void NodeIDStartDialogClass::OnOK (void) { // // Store the new value in the registry // UINT start_id = GetDlgItemInt (IDC_ID); theApp.WriteProfileInt (CONFIG_KEY, NODE_ID_START_VALUE, start_id); // // Update the node manager // NodeMgrClass::Reset_New_ID (); CDialog::OnOK (); return ; }