/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_PRESETTRANSITIONTAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_) #define AFX_PRESETTRANSITIONTAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXEXT_H__ #include #endif #include "resource.h" #include "dockableform.h" #include "vector.h" #include "transition.h" // Forward declarations class PresetClass; class RenderObjClass; ///////////////////////////////////////////////////////////////////////////// // // PresetTransitionTabClass // ///////////////////////////////////////////////////////////////////////////// class PresetTransitionTabClass : public DockableFormClass { public: PresetTransitionTabClass (PresetClass *preset); virtual ~PresetTransitionTabClass (void); // Form Data public: //{{AFX_DATA(PresetTransitionTabClass) enum { IDD = IDD_TRANSITION_LIST }; CListCtrl m_ListCtrl; //}}AFX_DATA // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(PresetTransitionTabClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions //{{AFX_MSG(PresetTransitionTabClass) afx_msg void OnItemChangedTransitionList(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnAddButton(); afx_msg void OnDeleteButton(); afx_msg void OnModifyButton(); afx_msg void OnDeleteitemTransitionList(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDblclkTransitionList(NMHDR* pNMHDR, LRESULT* pResult); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ///////////////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////////////// void HandleInitDialog (void); bool Apply_Changes (void); TRANSITION_DATA_LIST * Get_Transition_List (void) const { return m_TransitionList; } void Set_Transition_List (TRANSITION_DATA_LIST *list) { m_TransitionList = list; } protected: ///////////////////////////////////////////////////////////////////// // Protected methods ///////////////////////////////////////////////////////////////////// void Create_Render_Obj (void); void Insert_Transition (TransitionDataClass *transition); private: ///////////////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////////////// PresetClass * m_Preset; RenderObjClass * m_RenderObj; float m_Height; TRANSITION_DATA_LIST * m_TransitionList; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PRESETTRANSITIONTAB_H__9CC8BAE8_7052_11D3_A05A_00104B791122__INCLUDED_)