/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/SoundSettingsPage.cpp $Modtime:: $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "stdafx.h" #include "leveledit.h" #include "soundsettingspage.h" #include "utils.h" #include "filemgr.h" #include "audiblesound.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // // SoundSettingsPageClass // SoundSettingsPageClass::SoundSettingsPageClass (void) : Definition (NULL), DockableFormClass (SoundSettingsPageClass::IDD) { return ; } ///////////////////////////////////////////////////////////////////////////// // // ~SoundSettingsPageClass // ///////////////////////////////////////////////////////////////////////////// SoundSettingsPageClass::~SoundSettingsPageClass (void) { return; } ///////////////////////////////////////////////////////////////////////////// // // DoDataExchange // ///////////////////////////////////////////////////////////////////////////// void SoundSettingsPageClass::DoDataExchange (CDataExchange* pDX) { DockableFormClass::DoDataExchange(pDX); //{{AFX_DATA_MAP(SoundSettingsPageClass) DDX_Control(pDX, IDC_VOLUME_SLIDER, m_VolumeSlider); //}}AFX_DATA_MAP return ; } BEGIN_MESSAGE_MAP(SoundSettingsPageClass, DockableFormClass) //{{AFX_MSG_MAP(SoundSettingsPageClass) ON_WM_HSCROLL() ON_EN_CHANGE(IDC_VOLUME_EDIT, OnChangeVolumeEdit) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // SoundSettingsPageClass diagnostics #ifdef _DEBUG void SoundSettingsPageClass::AssertValid() const { DockableFormClass::AssertValid(); } void SoundSettingsPageClass::Dump(CDumpContext& dc) const { DockableFormClass::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // // HandleInitDialog // ///////////////////////////////////////////////////////////////////////////// void SoundSettingsPageClass::HandleInitDialog (void) { ASSERT (Definition != NULL); // // Set up the volume controls // m_VolumeSlider.SetRange (0, 100); m_VolumeSlider.SetPos (int(Definition->Get_Volume () * 100.0F)); ::SetDlgItemFloat (m_hWnd, IDC_VOLUME_EDIT, (Definition->Get_Volume () * 100.0F)); // // Put the attenuation factors into the edit fields // ::SetDlgItemFloat (m_hWnd, IDC_DROP_OFF_EDIT, Definition->Get_DropOff_Radius ()); ::SetDlgItemFloat (m_hWnd, IDC_MAX_VOL_EDIT, Definition->Get_Max_Vol_Radius ()); // // Put the start offset into the edit field // ::SetDlgItemFloat (m_hWnd, IDC_START_OFFSET_EDIT, Definition->Get_Start_Offset ()); // // Put the pitch factor into the edit field // ::SetDlgItemFloat (m_hWnd, IDC_PITCH_FACTOR_EDIT, Definition->Get_Pitch_Factor ()); return ; } ///////////////////////////////////////////////////////////////////////////// // // Apply_Changes // ///////////////////////////////////////////////////////////////////////////// bool SoundSettingsPageClass::Apply_Changes (void) { // // Read the volume settings // float volume = ::GetDlgItemFloat (m_hWnd, IDC_VOLUME_EDIT); Definition->Set_Volume (volume / 100.0F); // // Read the attenuation factors // float dropoff = ::GetDlgItemFloat (m_hWnd, IDC_DROP_OFF_EDIT); float maxvol = ::GetDlgItemFloat (m_hWnd, IDC_MAX_VOL_EDIT); Definition->Set_DropOff_Radius (dropoff); Definition->Set_Max_Vol_Radius (maxvol); // // Read the start offset // float offset = ::GetDlgItemFloat (m_hWnd, IDC_START_OFFSET_EDIT); Definition->Set_Start_Offset (offset); // // Read the pitch factor // float factor = ::GetDlgItemFloat (m_hWnd, IDC_PITCH_FACTOR_EDIT); Definition->Set_Pitch_Factor (factor); return true; } ///////////////////////////////////////////////////////////////////////////// // // Discard_Changes // ///////////////////////////////////////////////////////////////////////////// void SoundSettingsPageClass::Discard_Changes (void) { return ; } ///////////////////////////////////////////////////////////////////////////// // // OnHScroll // ///////////////////////////////////////////////////////////////////////////// void SoundSettingsPageClass::OnHScroll (UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) { // // Update the edit control // ::SetDlgItemFloat (m_hWnd, IDC_VOLUME_EDIT, m_VolumeSlider.GetPos ()); DockableFormClass::OnHScroll (nSBCode, nPos, pScrollBar); return ; } ///////////////////////////////////////////////////////////////////////////// // // OnChangeVolumeEdit // ///////////////////////////////////////////////////////////////////////////// void SoundSettingsPageClass::OnChangeVolumeEdit (void) { // // Update the edit control // float volume = ::GetDlgItemFloat (m_hWnd, IDC_VOLUME_EDIT); volume = WWMath::Clamp (volume, 0, 100.0F); m_VolumeSlider.SetPos (volume); return ; }