/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ public class RenegadeNet extends Thread { private String[] _logins = null; private double[] _scores = null; private RenegadeNetCaller _caller = null; static { System.loadLibrary("RenegadeGR"); } private static native int _nativeSendGR(String[] logins, double[] scores); public static native void startWinSock(); public static native void stopWinSock(); public RenegadeNet(RenegadeNetCaller caller) { _caller = caller; } public void sendGameResults(String[] logins, double[] scores) { _logins = logins; _scores = scores; start(); /*RenegadeNet thread = new RenegadeNet(); thread.setRequest(caller, logins, scores); thread.run();*/ } /*public void setRequest(RenegadeNetCaller caller, String[] logins, double[] scores) { _caller = caller; _logins = logins; _scores = scores; }*/ public void run() { int packetlen = _nativeSendGR(_logins, _scores); _caller.grDoneCallback(packetlen); } }