/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // W3DViewView.cpp : implementation of the CW3DViewView class // #include "stdafx.h" #include "W3DView.h" #include "W3DViewDoc.h" #include "W3DViewView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CW3DViewView IMPLEMENT_DYNCREATE(CW3DViewView, CView) BEGIN_MESSAGE_MAP(CW3DViewView, CView) //{{AFX_MSG_MAP(CW3DViewView) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CW3DViewView construction/destruction CW3DViewView::CW3DViewView() { // TODO: add construction code here } CW3DViewView::~CW3DViewView() { } BOOL CW3DViewView::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CView::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CW3DViewView drawing void CW3DViewView::OnDraw(CDC* pDC) { CW3DViewDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); // TODO: add draw code for native data here } ///////////////////////////////////////////////////////////////////////////// // CW3DViewView diagnostics #ifdef _DEBUG void CW3DViewView::AssertValid() const { CView::AssertValid(); } void CW3DViewView::Dump(CDumpContext& dc) const { CView::Dump(dc); } CW3DViewDoc* CW3DViewView::GetDocument() // non-debug version is inline { ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CW3DViewDoc))); return (CW3DViewDoc*)m_pDocument; } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CW3DViewView message handlers