/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : G * * * * $Archive:: /Commando/Code/Tools/max2w3d/ExportAllDlg.h $* * * * $Author:: Andre_a $* * * * $Modtime:: 10/15/99 4:25p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef EXPORTALLDLG_H #define EXPORTALLDLG_H #include "dllmain.h" #include "resource.h" class Interface; ///////////////////////////////////////////////////////////////////////////// // ExportAllDlg dialog class ExportAllDlg { public: // Construction ExportAllDlg (Interface *max_interface); // Methods int DoModal (void); // DialogProc BOOL CALLBACK DialogProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); // Dialog data associated with GUI components. char m_Directory[_MAX_PATH]; // edit box BOOL m_Recursive; // check box // Dialog data enum { IDD = IDD_EXPORT_ALL }; HWND m_hWnd; Interface *m_MaxInterface; protected: // Message Handlers void OnInitDialog (void); void OnBrowse (void); BOOL OnOK (void); // TRUE if ok to close dialog }; #endif