/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWAudio * * * * $Archive:: /Commando/Code/WWAudio/AABTreeSoundCullClass.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 4/12/99 11:07a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __AABTREESOUNDCULLCLASS_H #define __AABTREESOUNDCULLCLASS_H #include "AABTreeCull.H" ///////////////////////////////////////////////////////////////////////////////// // // AABTreeSoundCullClass // // Simple derived class that implements 2 required methods from AABTreeCullClass. // class AABTreeSoundCullClass : public AABTreeCullClass { public: ////////////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////////////// AABTreeSoundCullClass (void) : AABTreeCullClass (NULL) { } virtual ~AABTreeSoundCullClass (void) { } ////////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////////// void Load (ChunkLoadClass & cload) { } void Save (ChunkSaveClass & csave) { } protected: ////////////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////////////// virtual void Load_Node_Contents (AABTreeNodeClass * node,ChunkLoadClass & cload) { }; virtual void Save_Node_Contents (AABTreeNodeClass * node,ChunkSaveClass & csave) { }; }; #endif //__AABTREESOUNDCULLCLASS_H