# Microsoft Developer Studio Project File - Name="WWAudio" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=WWAudio - Win32 DebugE !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "WWAudio.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "WWAudio.mak" CFG="WWAudio - Win32 DebugE" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "WWAudio - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "WWAudio - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "WWAudio - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE "WWAudio - Win32 DebugE" (based on "Win32 (x86) Static Library") !MESSAGE "WWAudio - Win32 ProfileE" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Commando/Code/WWAudio", VIPBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "WWAudio - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /Zi /O2 /Ob2 /I "..\DirectX\include" /I "..\miles6\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d2" /I "..\wwsaveload" /D "_WINDOWS" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "G_CODE_BASE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\Libs\Release\WWAudio.lib" !ELSEIF "$(CFG)" == "WWAudio - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W4 /Gm /Gi /ZI /Od /I "..\DirectX\include" /I "..\miles6\include" /I "..\wwlib" /I "..\wwmath" /I "..\wwdebug" /I "..\ww3d2" /I "..\wwsaveload" /D "_WINDOWS" /D "_DEBUG" /D "WWDEBUG" /D "_MBCS" /D "_LIB" /D "WIN32" /D "G_CODE_BASE" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\Libs\Debug\WWAudio.lib" !ELSEIF "$(CFG)" == "WWAudio - 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