/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if defined(_MSC_VER) #pragma once #endif #ifndef SORTING_RENDERER_H #define SORTING_RENDERER_H #include "always.h" struct SortingNodeStruct; class SphereClass; class SortingRendererClass { static bool _EnableTriangleDraw; static void Flush_Sorting_Pool(); static void Insert_To_Sorting_Pool(SortingNodeStruct* state); public: static void Insert_Triangles( const SphereClass& bounding_sphere, unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count); static void Insert_Triangles( unsigned short start_index, unsigned short polygon_count, unsigned short min_vertex_index, unsigned short vertex_count); static void Flush(); static void Deinit(); static void _Enable_Triangle_Draw(bool enable) { _EnableTriangleDraw=enable; } static bool _Is_Triangle_Draw_Enabled() { return _EnableTriangleDraw; } }; #endif