/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWSaveLoad * * * * $Archive:: /Commando/Code/wwnet/networkobjectfactory.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 5/18/01 2:34p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "networkobjectfactory.h" #include "networkobjectfactorymgr.h" ///////////////////////////////////////////////////////// // // NetworkObjectFactoryClass // ///////////////////////////////////////////////////////// NetworkObjectFactoryClass::NetworkObjectFactoryClass (void) : NextFactory (0), PrevFactory (0) { NetworkObjectFactoryMgrClass::Register_Factory (this); return ; } ///////////////////////////////////////////////////////// // // ~NetworkObjectFactoryClass // ///////////////////////////////////////////////////////// NetworkObjectFactoryClass::~NetworkObjectFactoryClass (void) { NetworkObjectFactoryMgrClass::Unregister_Factory (this); return ; }