/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // // Filename: singlepl.cpp // Project: wwnet // Author: Tom Spencer-Smith // Date: Nov 1998 // Description: // //----------------------------------------------------------------------------- #include "singlepl.h" // I WANNA BE FIRST! #include "netutil.h" #include "miscutil.h" #include "wwdebug.h" #include "wwpacket.h" // // class defines // bool cSinglePlayerData::IsSinglePlayer = false; SList cSinglePlayerData::InputPacketList[]; //----------------------------------------------------------------------------- void cSinglePlayerData::Init() { WWDEBUG_SAY(("cSinglePlayerData::cSinglePlayerData\n")); IsSinglePlayer = true; } //------------------------------------------------------------------------------------ void cSinglePlayerData::Cleanup() { WWDEBUG_SAY(("cSinglePlayerData::~cSinglePlayerData\n")); SLNode * objnode; cPacket * p_packet; for (int list_type = 0; list_type < 2; list_type++) { for (objnode = InputPacketList[list_type].Head(); objnode != NULL;) { p_packet = objnode->Data(); WWASSERT(p_packet != NULL); objnode = objnode->Next(); InputPacketList[list_type].Remove(p_packet); delete p_packet; } } IsSinglePlayer = false; } //----------------------------------------------------------------------------- SList * cSinglePlayerData::Get_Input_Packet_List(int type) { WWASSERT(type == CLIENT_LIST || type == SERVER_LIST); return &InputPacketList[type]; }