/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
//
// Filename: singlepl.cpp
// Project: wwnet
// Author: Tom Spencer-Smith
// Date: Nov 1998
// Description:
//
//-----------------------------------------------------------------------------
#include "singlepl.h" // I WANNA BE FIRST!
#include "netutil.h"
#include "miscutil.h"
#include "wwdebug.h"
#include "wwpacket.h"
//
// class defines
//
bool cSinglePlayerData::IsSinglePlayer = false;
SList cSinglePlayerData::InputPacketList[];
//-----------------------------------------------------------------------------
void cSinglePlayerData::Init()
{
WWDEBUG_SAY(("cSinglePlayerData::cSinglePlayerData\n"));
IsSinglePlayer = true;
}
//------------------------------------------------------------------------------------
void cSinglePlayerData::Cleanup()
{
WWDEBUG_SAY(("cSinglePlayerData::~cSinglePlayerData\n"));
SLNode * objnode;
cPacket * p_packet;
for (int list_type = 0; list_type < 2; list_type++) {
for (objnode = InputPacketList[list_type].Head(); objnode != NULL;) {
p_packet = objnode->Data();
WWASSERT(p_packet != NULL);
objnode = objnode->Next();
InputPacketList[list_type].Remove(p_packet);
delete p_packet;
}
}
IsSinglePlayer = false;
}
//-----------------------------------------------------------------------------
SList * cSinglePlayerData::Get_Input_Packet_List(int type)
{
WWASSERT(type == CLIENT_LIST || type == SERVER_LIST);
return &InputPacketList[type];
}