/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#include "saveloadstatus.h"
#include "mutex.h"
#define MAX_STATUS_TEXT_ID 2
static CriticalSectionClass text_mutex;
static StringClass status_text[MAX_STATUS_TEXT_ID];
void SaveLoadStatus::Set_Status_Text(const char* text,int id)
{
CriticalSectionClass::LockClass m(text_mutex);
WWASSERT(id