/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/wwui/dialogparser.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 10/25/01 3:53p $* * * * $Revision:: 11 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DIALOG_PARSER_H #define __DIALOG_PARSER_H #include "vector.h" #include "bittype.h" #include "widestring.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class WideStringClass; //////////////////////////////////////////////////////////////// // Constants //////////////////////////////////////////////////////////////// typedef enum { BUTTON = 0x0080, EDIT, STATIC, LIST_BOX, SCROLL_BAR, COMBOBOX, SLIDER, LIST_CTRL, TAB, MAP, VIEWER, HOTKEY, SHORTCUT_BAR, MERCHANDISE_CTRL, TREE_CTRL, PROGRESS_BAR, HEALTH_BAR } CONTROL_TYPE; //////////////////////////////////////////////////////////////// // Structures //////////////////////////////////////////////////////////////// typedef struct _ControlDefinitionStruct { int id; CONTROL_TYPE type; uint32 style; int x; int y; int cx; int cy; WideStringClass title; // // Required by DynamicVectorClass // bool operator== (const _ControlDefinitionStruct &src) { return false; } bool operator!= (const _ControlDefinitionStruct &src) { return true; } _ControlDefinitionStruct (void) : id (0), type (BUTTON), style (0), x (0), y (0), cx (0), cy (0) {} } ControlDefinitionStruct; //////////////////////////////////////////////////////////////// // // DialogParserClass // //////////////////////////////////////////////////////////////// class DialogParserClass { public: //////////////////////////////////////////////////////////////// // Static methods //////////////////////////////////////////////////////////////// static void Parse_Template (int res_id, int *dlg_width, int *dlg_height, WideStringClass *dlg_title, DynamicVectorClass *control_list); }; #endif //__DIALOG_PARSER_H