/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : WWUI * * * * $Archive:: /Commando/Code/wwui/merchandisectrl.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/10/02 2:56p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __MERCHANDISECTRL_H #define __MERCHANDISECTRL_H #include "dialogcontrol.h" #include "render2dsentence.h" //////////////////////////////////////////////////////////////// // // MerchandiseCtrlClass // //////////////////////////////////////////////////////////////// class MerchandiseCtrlClass : public DialogControlClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// MerchandiseCtrlClass (void); virtual ~MerchandiseCtrlClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // From DialogControlClass // void Render (void); // // Configuration // int Get_Cost (void) const { return Cost; } //const char * Get_Texture (void) const { return TextureName; } void Set_Cost (int cost) { Cost = cost; Set_Dirty (); } void Set_Texture (const char *texture_name); void Add_Alternate_Texture (const char *texture_name); int Get_Selected_Alternate (void) { return (CurrentTextureIndex - 1); } DWORD Get_User_Data (void) const { return UserData; } void Set_User_Data (DWORD data) { UserData = data; } void Increment_Purchase_Count (void) { Count ++; Set_Dirty (); } void Reset_Purchase_Count (void) { Count = 0; Set_Dirty (); } int Get_Purchase_Count (void) { return Count; } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void On_LButton_Down (const Vector2 &mouse_pos); void On_LButton_DblClk (const Vector2 &mouse_pos); void On_Set_Cursor (const Vector2 &mouse_pos); void Update_Client_Rect (void); void Create_Control_Renderer (void); void Create_Text_Renderer (void); void Create_Texture_Renderer (void); //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// Render2DSentenceClass NameTextRenderer; Render2DSentenceClass CostTextRenderer; Render2DSentenceClass CountTextRenderer; Render2DClass ControlRenderer; Render2DClass TextureRenderer; Render2DClass HilightRenderer; Render2DClass ButtonRenderer; RectClass TextureRect; RectClass TextRect; RectClass CostRect; RectClass CountRect; DWORD UserData; int Cost; int Count; DynamicVectorClass TextureNameList; int CurrentTextureIndex; }; #endif //__MERCHANDISECTRL_H