/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : W3DView * * * * $Archive:: /Commando/Code/wwui/screencursor.h $Modtime:: $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SCREENCURSOR_H #define __SCREENCURSOR_H #include "vector2.h" #include "win.h" #include "render2d.h" /////////////////////////////////////////////////////////////////////////////// // // ScreenCursorClass // /////////////////////////////////////////////////////////////////////////////// class ScreenCursorClass { public: //////////////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////////////// ScreenCursorClass (void); ~ScreenCursorClass (void); //////////////////////////////////////////////////////////////////////// // Public operators //////////////////////////////////////////////////////////////////////// const ScreenCursorClass &operator= (const ScreenCursorClass &src); //////////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////////// void Set_Texture (TextureClass *texture); void Render (void); void Set_Hotspot (const Vector2 &pos) { Hotspot = pos; } const Vector2 & Get_Hotspot (void) const { return Hotspot; } private: //////////////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////////////// Vector2 Hotspot; int Width; int Height; Render2DClass Renderer; TextureClass * Texture; }; #endif //__SCREENCURSOR_H