/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/clientgoodbyeevent.cpp $* * * * $Author:: Tom_s $* * * * $Modtime:: 10/10/01 4:53p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "clientgoodbyeevent.h" #include "networkobjectfactory.h" #include "cnetwork.h" #include "networkobjectmgr.h" #include "apppackettypes.h" // // TSS2001 Problem - we have lost the unreliable multiblast effect for this message // DECLARE_NETWORKOBJECT_FACTORY(cClientGoodbyeEvent, NETCLASSID_CLIENTGOODBYEEVENT); //----------------------------------------------------------------------------- cClientGoodbyeEvent::cClientGoodbyeEvent(void) { WWDEBUG_SAY(("cClientGoodbyeEvent::cClientGoodbyeEvent\n")); SenderId = -1; Set_App_Packet_Type(APPPACKETTYPE_CLIENTGOODBYEEVENT); } //----------------------------------------------------------------------------- void cClientGoodbyeEvent::Init(void) { WWDEBUG_SAY(("cClientGoodbyeEvent::Init\n")); WWASSERT(cNetwork::I_Am_Client()); SenderId = cNetwork::Get_My_Id(); Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID()); if (cNetwork::I_Am_Server()) { Act(); } else { Set_Object_Dirty_Bit(0, BIT_CREATION, true); } } //----------------------------------------------------------------------------- void cClientGoodbyeEvent::Act(void) { WWDEBUG_SAY(("cClientGoodbyeEvent::Act\n")); WWASSERT(cNetwork::I_Am_Server()); WWASSERT(SenderId > 0); Set_Delete_Pending(); // // TSS092101 - crashy. // This cleanup probably deletes *this* object... // /**/ cNetwork::Server_Kill_Connection(SenderId); cNetwork::Cleanup_After_Client(SenderId); /**/ } //----------------------------------------------------------------------------- void cClientGoodbyeEvent::Export_Creation(BitStreamClass & packet) { WWDEBUG_SAY(("cClientGoodbyeEvent::Export_Creation\n")); WWASSERT(cNetwork::I_Am_Only_Client()); cNetEvent::Export_Creation(packet); WWASSERT(SenderId > 0); packet.Add(SenderId); Set_Delete_Pending(); } //----------------------------------------------------------------------------- void cClientGoodbyeEvent::Import_Creation(BitStreamClass & packet) { WWDEBUG_SAY(("cClientGoodbyeEvent::Import_Creation\n")); WWASSERT(cNetwork::I_Am_Server()); cNetEvent::Import_Creation(packet); packet.Get(SenderId); WWASSERT(SenderId > 0); Act(); }