/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/commandosaveload.cpp $* * * * $Author:: Byon_g $* * * * $Modtime:: 9/06/01 1:57p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "commandosaveload.h" #include "chunkio.h" #include "cnetwork.h" #include "debug.h" #include "wwmemlog.h" #include "god.h" #include "campaign.h" /* ** */ CommandoSaveLoadClass _CommandoSaveLoad; enum { CHUNKID_NETWORK = 1011991043, CHUNKID_GOD, CHUNKID_CAMPAIGN, }; /* ** */ bool CommandoSaveLoadClass::Save( ChunkSaveClass &csave ) { WWMEMLOG(MEM_GAMEDATA); csave.Begin_Chunk( CHUNKID_NETWORK ); cNetwork::Save( csave ); csave.End_Chunk(); csave.Begin_Chunk( CHUNKID_GOD ); cGod::Save( csave ); csave.End_Chunk(); csave.Begin_Chunk( CHUNKID_CAMPAIGN ); CampaignManager::Save( csave ); csave.End_Chunk(); return true; } bool CommandoSaveLoadClass::Load( ChunkLoadClass &cload ) { WWMEMLOG(MEM_GAMEDATA); while (cload.Open_Chunk()) { switch(cload.Cur_Chunk_ID()) { case CHUNKID_NETWORK: cNetwork::Load( cload ); break; case CHUNKID_GOD: cGod::Load( cload ); break; case CHUNKID_CAMPAIGN: CampaignManager::Load( cload ); break; default: Debug_Say(( "Unrecognized Commando chunkID\n" )); break; } cload.Close_Chunk(); } return true; }