/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : commando * * * * $Archive:: /Commando/Code/commando/dlgcncserverinfo.cpp $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/15/02 8:19p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "dlgcncserverinfo.h" #include "gamedata.h" #include "resource.h" #include "listctrl.h" #include "imagectrl.h" #include "playertype.h" #include "combat.h" #include "playermanager.h" #include "player.h" #include "soldier.h" #include "gameinitmgr.h" #include "gamemode.h" #include "input.h" #include "healthbarctrl.h" #include "basecontroller.h" #include "building.h" #include "damage.h" #include "vehicle.h" #include "resource.h" #include "WOLGMode.h" #include #include "translatedb.h" #include "string_ids.h" #include "mousemgr.h" #include "directinput.h" //////////////////////////////////////////////////////////////// // Local constants //////////////////////////////////////////////////////////////// enum { COL_OPTION, COL_VALUE, }; //////////////////////////////////////////////////////////////// // // CNCServerInfoDialogClass // //////////////////////////////////////////////////////////////// CNCServerInfoDialogClass::CNCServerInfoDialogClass (void) : MenuDialogClass (IDD_CNC_SERVER_INFO) { return ; } //////////////////////////////////////////////////////////////// // // ~CNCServerInfoDialogClass // //////////////////////////////////////////////////////////////// CNCServerInfoDialogClass::~CNCServerInfoDialogClass (void) { GameInitMgrClass::Continue_Game (); return ; } //////////////////////////////////////////////////////////////// // // On_Init_Dialog // //////////////////////////////////////////////////////////////// void CNCServerInfoDialogClass::On_Init_Dialog (void) { MenuDialogClass::On_Init_Dialog (); MouseMgrClass::Show_Cursor (false); // // Get a pointer to the list control // ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LIST_CTRL); if (list_ctrl != NULL) { // // Configure the columns // list_ctrl->Add_Column (TRANSLATE (IDS_MENU_SERVER_OPTION), 0.5F, Vector3 (1, 1, 1)); list_ctrl->Add_Column (TRANSLATE (IDS_MENU_VALUE), 0.5F, Vector3 (1, 1, 1)); // // Get the current description of the game // WideStringClass description; The_Game ()->Get_Description (description); const WCHAR *buffer = description.Peek_Buffer (); const WCHAR DELIMITER = L'\t'; const WCHAR NEWLINE = L'\n'; // // Fill the settings into the list control // WideStringClass string (100, true); int list_index = 0; int item_index = 0; int index = 0; while (buffer[index] != 0) { if (buffer[index] == DELIMITER) { // // Insert a new entry // item_index = list_ctrl->Insert_Entry (list_index ++, string); string.Get_Buffer (100)[0] = 0; } else if (buffer[index] == NEWLINE) { // // Fill in the setting value // item_index = list_ctrl->Set_Entry_Text (item_index, COL_VALUE, string); string.Get_Buffer (100)[0] = 0; } else { // // Simply add this character to the string // string += buffer[index]; } index ++; } } // // Activate the menu game mode (if necessary) // GameModeClass *menu_game_mode = GameModeManager::Find ("Menu"); if (menu_game_mode != NULL && menu_game_mode->Is_Active () == false) { menu_game_mode->Activate (); } return ; } //////////////////////////////////////////////////////////////// // // On_Frame_Update // //////////////////////////////////////////////////////////////// void CNCServerInfoDialogClass::On_Frame_Update (void) { // // End the dialog when the user releases the player list key // int dik_id = Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_SERVER_INFO_TOGGLE); if ((DirectInput::Get_Keyboard_Button (dik_id) & DirectInput::DI_BUTTON_HELD) == 0) { End_Dialog (); } return ; }