/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/dlgcontrolslisttab.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/15/02 5:52p $* * * * $Revision:: 7 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __DLGCONTROLSLISTTAB_H #define __DLGCONTROLSLISTTAB_H #include "childdialog.h" #include "resource.h" #include "vector.h" #include "dlgmessagebox.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class InputCtrlClass; //////////////////////////////////////////////////////////////// // // ControlsListTabClass // //////////////////////////////////////////////////////////////// class ControlsListTabClass : public ChildDialogClass, public Observer { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// ControlsListTabClass (int res_id); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Inherited // void On_Init_Dialog (void); void On_Reload (void); bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id); // // Configuration // void Add_Function (int function_id, int pri_ctrl_id, int sec_ctrl_id); // // Notifications // void HandleNotification (DlgMsgBoxEvent &event); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void Load_Key_Mappings (void); int Find_Function_By_Key (int curr_function_id, int key_id); void Remap_Key (int ctrl_id, int function_id, int input_id); void Clear_Key (int key_id, bool clear_zoom); void Prompt_User (void); const WCHAR * Get_Function_Name (int function_id); //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// DynamicVectorClass FunctionIDList; DynamicVectorClass PrimaryCtrlIDList; DynamicVectorClass SecondaryCtrlIDList; int PendingOldFunctionID; int PendingCtrlID; int PendingFunctionID; int PendingDIK_ID; }; #endif //__DLGCONTROLSLISTTAB_H