/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Commando/langmode.h $* * * * $Author:: Denzil_l $* * * * $Modtime:: 11/16/01 1:30p $* * * * $Revision:: 11 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSV_VER) #pragma once #endif #ifndef LANGMODE_H #define LANGMODE_H #include "GameMode.h" #include "LanChat.h" #define PLC LanGameModeClass::Get_Lan_Interface() // // Game Mode to do LAN interface // class LanGameModeClass : public GameModeClass { public: static cLanChat * Get_Lan_Interface(void); virtual const char *Name(void) { return "LAN"; } // the name of this mode virtual void Init(void); // called when the mode is activated virtual void Shutdown(void); // called when the mode is deactivated virtual void Think(void); // called each time through the main loop virtual void Render(void) {}; // called each time through the main loop private: static cLanChat * PLanChat; }; #endif // LANGMODE_H