/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/commando/mainmenutransition.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 6/27/01 2:59p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __MAIN_MENU_TRANSITION_H #define __MAIN_MENU_TRANSITION_H #include "dialogtransition.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class RenderObjClass; class HAnimClass; class CameraClass; class DialogBaseClass; //////////////////////////////////////////////////////////////// // // MainMenuDialogClass // //////////////////////////////////////////////////////////////// class MainMenuTransitionClass : public DialogTransitionClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// MainMenuTransitionClass (void); ~MainMenuTransitionClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // From DialogTransitionClass // void On_Frame_Update (void); void Set_Type (TYPE type); bool Is_Complete (void) { return (CurrentFrame >= TargetFrame); } // // Configuration // void Set_Camera (CameraClass *camera) { Camera = camera; } void Set_Model (RenderObjClass *model); void Set_Dialogs (DialogBaseClass *dialog, DialogBaseClass *other_dlg); // // Validity check // bool Is_Valid (void) const; private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// void Update_Controls (void); //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// DialogBaseClass * Dialog; DialogBaseClass * OtherDlg; RenderObjClass * Model; HAnimClass * TransitionAnim; CameraClass * Camera; float CurrentFrame; float TargetFrame; }; #endif //__MAIN_MENU_TRANSITION_H