/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : commando * * * * $Archive:: /Commando/Code/commando/skinpackagemgr.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/05/02 12:00p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __SKINPACKAGEMGR_H #define __SKINPACKAGEMGR_H #include "vector.h" #include "skinpackage.h" ////////////////////////////////////////////////////////////////////// // Forward declarations ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// // // SkinPackageMgrClass // ////////////////////////////////////////////////////////////////////// class SkinPackageMgrClass { public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// // // Initialization // static void Initialize (void); static void Shutdown (void); // // List support // static void Build_List (void); static void Reset_List (void); // // Package enumeration // static int Get_Package_Count (void) { return PackageList.Count (); } static const SkinPackageClass * Get_Package (int index) { return &PackageList[index]; } // // Current package support // static const SkinPackageClass & Get_Current_Package (void) { return CurrentPackage; } static void Set_Current_Package (const char *package_filename); static void Set_Current_Package (int index); protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Protected member data /////////////////////////////////////////////////////////////////// static DynamicVectorClass PackageList; static SkinPackageClass CurrentPackage; }; #endif //__SKINPACKAGEMGR_H