/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * FILE * $Archive: /Commando/Code/Launcher/Toolkit/Support/RefCounted.h $ * * DESCRIPTION * Base class for reference counted classes. * Use with the reference counting smart pointer RefPtr * * Release() is virtual. This helps support cached object and singletons * * PROGRAMMER * Steven Clinard * $Author: Denzil_l $ * * VERSION INFO * $Modtime: 8/18/00 10:06a $ * $Revision: 1 $ * ******************************************************************************/ #ifndef REFCOUNTED_H #define REFCOUNTED_H #include class RefCounted { protected: RefCounted() : mRefCount(0) {} RefCounted(const RefCounted&) : mRefCount(0) {} inline const RefCounted& operator=(const RefCounted&) {} virtual ~RefCounted() {assert(mRefCount == 0);} // Should not be allowed by default inline virtual bool operator==(const RefCounted&) const {return false;} inline bool operator!=(const RefCounted&) const {return false;} // Add reference inline void AddReference(void) {++mRefCount;} // Release reference inline virtual void Release(void) {if (--mRefCount == 0) delete this;} inline int ReferenceCount(void) const {return mRefCount;} private: friend class RefPtrBase; unsigned int mRefCount; }; #endif // REFCOUNTED_H