/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef _SCRIPTREGISTRAR_H_ #define _SCRIPTREGISTRAR_H_ class ScriptFactory; class ScriptImpClass; class ScriptRegistrar { public: // Add ScriptFactory with the registrar static void RegisterScript(ScriptFactory* factory); // Remove ScriptFactory from the registrar static void UnregisterScript(ScriptFactory* factory); // Create an instance of a script static ScriptImpClass* CreateScript(const char* name); // Get ScriptFactory with the specified name static ScriptFactory* GetScriptFactory(const char* name); // Get the ScriptFactory at the specified index static ScriptFactory* GetScriptFactory(int index); // Retrieve the number of registered ScriptFactories static int Count(void); private: static ScriptFactory* mScriptFactories; }; #endif // _SCRIPTREGISTRAR_H_