/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // MotorVehicleDialog.cpp : implementation file // #include "stdafx.h" #include "phystest.h" #include "MotorVehicleDialog.h" #include "motorvehicle.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif const float MIN_TORQUE = 1.0f; const float MAX_TORQUE = 10000.0f; ///////////////////////////////////////////////////////////////////////////// // CMotorVehicleDialog dialog CMotorVehicleDialog::CMotorVehicleDialog(CWnd* pParent,MotorVehicleClass * obj) : CDialog(CMotorVehicleDialog::IDD, pParent), EditedObject(obj) { //{{AFX_DATA_INIT(CMotorVehicleDialog) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CMotorVehicleDialog::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CMotorVehicleDialog) DDX_Control(pDX, IDC_MVEHICLE_TORQUE_SPIN, m_TorqueSpin); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CMotorVehicleDialog, CDialog) //{{AFX_MSG_MAP(CMotorVehicleDialog) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMotorVehicleDialog message handlers float CMotorVehicleDialog::GetDlgItemFloat(int controlid) { CString string; GetDlgItemText(controlid,string); return atof(string); } void CMotorVehicleDialog::SetDlgItemFloat(int controlid,float val) { CString string; string.Format("%.2f",val); SetDlgItemText(controlid,string); } BOOL CMotorVehicleDialog::OnInitDialog() { CDialog::OnInitDialog(); m_TorqueSpin.SetRange(MIN_TORQUE * 100,MAX_TORQUE * 100); float mt = EditedObject->Get_Max_Engine_Torque(); m_TorqueSpin.SetPos(mt * 100); SetDlgItemFloat(IDC_MVEHICLE_TORQUE_EDIT,mt); return TRUE; } BOOL CMotorVehicleDialog::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult) { // make the spin controls work... switch(wParam) { case IDC_MVEHICLE_TORQUE_SPIN: LPNMUPDOWN lpnmud = (LPNMUPDOWN) lParam; if (lpnmud->hdr.code == UDN_DELTAPOS) { HWND hwnd = (HWND)SendDlgItemMessage(LOWORD(wParam),UDM_GETBUDDY); float curval = GetDlgItemFloat(GetWindowLong(hwnd,GWL_ID)); curval += (float)lpnmud->iDelta / 100.0f; SetDlgItemFloat(GetWindowLong(hwnd,GWL_ID), curval); } break; } return CDialog::OnNotify(wParam, lParam, pResult); } void CMotorVehicleDialog::OnOK() { float mt = GetDlgItemFloat(IDC_MVEHICLE_TORQUE_EDIT); EditedObject->Set_Max_Engine_Torque(mt); CDialog::OnOK(); }