/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_EDITSTRINGDIALOG_H__E438BDAC_5DB9_11D4_A0A8_00104B791122__INCLUDED_) #define AFX_EDITSTRINGDIALOG_H__E438BDAC_5DB9_11D4_A0A8_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "resource.h" #include "presetpicker.h" ///////////////////////////////////////////////////////////////////////////// // Forward delcarations ///////////////////////////////////////////////////////////////////////////// class TDBObjClass; ///////////////////////////////////////////////////////////////////////////// // Utiltity functions ///////////////////////////////////////////////////////////////////////////// bool Validate_String_ID (HWND wnd, const char *string_id); ///////////////////////////////////////////////////////////////////////////// // // EditStringDialogClass // ///////////////////////////////////////////////////////////////////////////// class EditStringDialogClass : public CDialog { // Construction public: EditStringDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(EditStringDialogClass) enum { IDD = IDD_EDIT_STRING }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(EditStringDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(EditStringDialogClass) virtual void OnOK(); virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ///////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////// void Set_Translate_Object (TDBObjClass *object) { m_Object = object; } TDBObjClass * Get_Translate_Object (void) const { return m_Object; } private: ///////////////////////////////////////////////////////////// // Private methods ///////////////////////////////////////////////////////////// bool Validate_ID (void); void Convert_Newline_To_Chars (CString &string); void Convert_Chars_To_Newline (CString &string); ///////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////// TDBObjClass * m_Object; PresetPickerClass m_PresetPicker; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EDITSTRINGDIALOG_H__E438BDAC_5DB9_11D4_A0A8_00104B791122__INCLUDED_)