/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_GENERATINGLIGHTVISDIALOG_H__489C0AF7_09BD_46FF_A99B_F885AEC4C9C6__INCLUDED_) #define AFX_GENERATINGLIGHTVISDIALOG_H__489C0AF7_09BD_46FF_A99B_F885AEC4C9C6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // GeneratingLightVisDialog.h : header file // ///////////////////////////////////////////////////////////////////////////// // GeneratingLightVisDialogClass dialog class GeneratingLightVisDialogClass : public CDialog { // Construction public: GeneratingLightVisDialogClass(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(GeneratingLightVisDialogClass) enum { IDD = IDD_GENERATING_LIGHT_VIS }; CProgressCtrl m_ProgressCtrl; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(GeneratingLightVisDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(GeneratingLightVisDialogClass) virtual BOOL OnInitDialog(); virtual void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: ///////////////////////////////////////////////////////////////////////////////// // Public methods ///////////////////////////////////////////////////////////////////////////////// void Set_Farm_Mode (int index, int total) { m_ProcessorIndex = index; m_TotalProcessors = total; m_FarmMode = true; } protected: ///////////////////////////////////////////////////////////////////////////////// // Protected methods ///////////////////////////////////////////////////////////////////////////////// void Update_Status (int cur_light); private: ///////////////////////////////////////////////////////////////////////////////// // Private member data ///////////////////////////////////////////////////////////////////////////////// bool m_IsCancelled; DWORD m_StartTicks; int m_CurrentLight; int m_FirstLight; int m_LastLight; bool m_FarmMode; int m_TotalProcessors; int m_ProcessorIndex; CString m_StatusFilename; CString m_StatusSection; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GENERATINGLIGHTVISDIALOG_H__489C0AF7_09BD_46FF_A99B_F885AEC4C9C6__INCLUDED_)