/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ // LODSettingsDialog.cpp : implementation file // #include "stdafx.h" #include "leveledit.h" #include "LODSettingsDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // // LODSettingsDialogClass // ///////////////////////////////////////////////////////////////////////////// LODSettingsDialogClass::LODSettingsDialogClass (unsigned int distance, CWnd *pParent) : m_Distance (distance), CDialog(LODSettingsDialogClass::IDD, pParent) { //{{AFX_DATA_INIT(LODSettingsDialogClass) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT return ; } ///////////////////////////////////////////////////////////////////////////// // // DoDataExchange // ///////////////////////////////////////////////////////////////////////////// void LODSettingsDialogClass::DoDataExchange (CDataExchange *pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(LODSettingsDialogClass) DDX_Control(pDX, IDC_DISTANCE_SPIN, m_DistanceSpin); //}}AFX_DATA_MAP return ; } BEGIN_MESSAGE_MAP(LODSettingsDialogClass, CDialog) //{{AFX_MSG_MAP(LODSettingsDialogClass) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // // OnInitDialog // ///////////////////////////////////////////////////////////////////////////// BOOL LODSettingsDialogClass::OnInitDialog (void) { CDialog::OnInitDialog (); // // Setup the distance controls // m_DistanceSpin.SetRange (0, 10000); m_DistanceSpin.SetPos (m_Distance); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // // OnOK // ///////////////////////////////////////////////////////////////////////////// void LODSettingsDialogClass::OnOK (void) { m_Distance = m_DistanceSpin.GetPos (); CDialog::OnOK (); return ; }