/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/LevelEdit/ProgressUI.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 12/07/99 5:51p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __PROGRESS_UI_H #define __PROGRESS_UI_H /////////////////////////////////////////////////////////////////////// // // ProgressUIClass // /////////////////////////////////////////////////////////////////////// class ProgressUIClass { public: //////////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////////// ProgressUIClass (void) { } virtual ~ProgressUIClass (void) { } //////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////// virtual void Show (bool show) { } virtual void Close (void) { } virtual void Set_Status_Text (LPCTSTR text) { } virtual void Set_Progress_Percent (float percent) { } }; /////////////////////////////////////////////////////////////////////// // // ProgressUIMgrClass // /////////////////////////////////////////////////////////////////////// class ProgressUIMgrClass { public: //////////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////////// //ProgressUIMgrClass (void) { } //virtual ~ProgressUIMgrClass (void) { } //////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////// static void Set_Status_Text (LPCTSTR text); static void Set_Progress_Percent (float percent); static ProgressUIClass * Get_Current_Progress_UI (void); static void Set_Current_Progress_UI (ProgressUIClass *progress_ui); private: //////////////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////////////// static ProgressUIClass * _CurrentProgressUI; }; ///////////////////////////////////////////////////////////////////// // Get_Current_Progress_UI ///////////////////////////////////////////////////////////////////// inline ProgressUIClass * ProgressUIMgrClass::Get_Current_Progress_UI (void) { return _CurrentProgressUI; } ///////////////////////////////////////////////////////////////////// // Set_Current_Progress_UI ///////////////////////////////////////////////////////////////////// inline void ProgressUIMgrClass::Set_Current_Progress_UI (ProgressUIClass *progress_ui) { _CurrentProgressUI = progress_ui; return ; } #endif //__PROGRESS_UI_H