/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_AMERASETTINGSFORMCLASS_H__646751E5_7A54_11D2_9FD2_00104B791122__INCLUDED_) #define AFX_AMERASETTINGSFORMCLASS_H__646751E5_7A54_11D2_9FD2_00104B791122__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // ameraSettingsFormClass.h : header file // #ifndef __AFXEXT_H__ #include #endif #include "DockableForm.H" #include "Resource.H" ///////////////////////////////////////////////////////////////// // // CameraSettingsFormClass // class CameraSettingsFormClass : public DockableFormClass { public: CameraSettingsFormClass (); virtual ~CameraSettingsFormClass (void); // Form Data public: //{{AFX_DATA(CameraSettingsFormClass) enum { IDD = IDD_CAMERA_SETTINGS }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CameraSettingsFormClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions //{{AFX_MSG(CameraSettingsFormClass) afx_msg void OnDeltaPosDepthSpin(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnUpdateDepthEdit(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////// // // Public methods // void HandleInitDialog (void); void Update_Controls (void); protected: /////////////////////////////////////////////////////// // // Private member data // void Set_Depth (int new_depth); private: /////////////////////////////////////////////////////// // // Private member data // }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_AMERASETTINGSFORMCLASS_H__646751E5_7A54_11D2_9FD2_00104B791122__INCLUDED_)