/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : LightMap * * * * $Archive:: /Commando/Code/Tool $* * * * $Author:: Ian_l $* * * * $Modtime:: 7/19/01 7:32p $* * * * $Revision:: 8 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif // Includes. #include "resource.h" #include "LightMapDoc.h" #include class LightMapApp : public CWinApp { public: // Functions. char *Working_Path() {return (WorkingPath);} char *Instance_Name() {return (InstanceName);} DWORD Application_Version() {return (ApplicationVersion);} static bool Explorer_Style(); static DWORD File_Dialog_Flags(); static const char *File_Dialog_Filter() { return ("Westwood 3D Files (*.w3d)|*.w3d|All Files (*.*)|*.*||"); } static const char *Document_File_Extension() { return (".w3d"); } protected: // Functions. LightMapDoc* GetDoc(); private: void Do_Version_Check(); char WorkingPath [_MAX_PATH]; // Path of executing application. char InstanceName [_MAX_PATH]; // Name unique to this instance of the application. DWORD ApplicationVersion; // Version no. of this application. // The following is maintained by MFC tools. public: LightMapApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(LightMapApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(LightMapApp) afx_msg void OnAppAbout(); afx_msg void OnFileOpen(); //}}AFX_MSG DECLARE_MESSAGE_MAP() protected: }; // Externals. extern LightMapApp theApp;