/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // AssetPropertySheet.cpp : implementation file // #include "stdafx.h" #include "W3DView.h" #include "AssetPropertySheet.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAssetPropertySheet IMPLEMENT_DYNAMIC(CAssetPropertySheet, CPropertySheet) ////////////////////////////////////////////////////////////////////////// // // CAssetPropertySheet // CAssetPropertySheet::CAssetPropertySheet ( int iCaptionID, CPropertyPage *pCPropertyPage, CWnd *pCParentWnd ) : m_pCPropertyPage (pCPropertyPage), CPropertySheet (iCaptionID, pCParentWnd) { ASSERT (m_pCPropertyPage); m_psh.dwFlags |= PSH_NOAPPLYNOW; // Add this page to the property sheet AddPage (m_pCPropertyPage); return ; } ////////////////////////////////////////////////////////////////////////// // // :~CAssetPropertySheet // CAssetPropertySheet::~CAssetPropertySheet () { return ; } BEGIN_MESSAGE_MAP(CAssetPropertySheet, CPropertySheet) //{{AFX_MSG_MAP(CAssetPropertySheet) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAssetPropertySheet message handlers