/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_) #define AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // BoneMgrDialog.h : header file // #include "Resource.H" #include "Vector.H" // Forward declarations class HModelClass; class RenderObjClass; ///////////////////////////////////////////////////////////////////////////// // // BoneMgrDialogClass // class BoneMgrDialogClass : public CDialog { // Construction public: BoneMgrDialogClass (RenderObjClass *prender_obj, CWnd* pParent = NULL); // Dialog Data //{{AFX_DATA(BoneMgrDialogClass) enum { IDD = IDD_BONE_MANAGEMENT }; CComboBox m_ObjectCombo; CTreeCtrl m_BoneTree; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(BoneMgrDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(BoneMgrDialogClass) virtual BOOL OnInitDialog(); afx_msg void OnSelchangedBoneTree(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnSelchangeObjectCombo(); afx_msg void OnDestroy(); virtual void OnOK(); virtual void OnCancel(); afx_msg void OnAttachButton(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: /////////////////////////////////////////////////////////////////// // // Public methods // protected: /////////////////////////////////////////////////////////////////// // // Protected methods // void Fill_Bone_Item (HTREEITEM hbone_item, int bone_index); bool Is_Object_In_List (const char *passet_name, DynamicVectorClass &node_list); bool Is_Render_Obj_Already_Attached (const CString &name); void Update_Controls (HTREEITEM selected_item); HTREEITEM Get_Current_Bone_Item (void); void Remove_Object_From_Bone (HTREEITEM bone_item, const CString &name); private: /////////////////////////////////////////////////////////////////// // // Private member data // RenderObjClass * m_pBaseModel; RenderObjClass * m_pBackupModel; bool m_bAttach; CString m_BoneName; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_BONEMGRDIALOG_H__66DA0E58_BFCA_11D2_9FFA_00104B791122__INCLUDED_)