/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Tools/W3DView/TextureSettingsDialog.h $Modtime:: $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if !defined(AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_) #define AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifdef WW3D_DX8 // Forward delcarations class TextureClass; #include "Resource.H" ///////////////////////////////////////////////////////////////////////////// // // TextureSettingsDialogClass // class TextureSettingsDialogClass : public CDialog { // Construction public: TextureSettingsDialogClass (IndirectTextureClass *ptexture, IndirectTextureClass *poriginal_texture, CWnd *pParent = NULL); virtual ~TextureSettingsDialogClass (void); // Dialog Data //{{AFX_DATA(TextureSettingsDialogClass) enum { IDD = IDD_TEXTURE_SETTINGS }; CComboBox m_TypeCombo; CSpinButtonCtrl m_FrameRateSpin; CSpinButtonCtrl m_FrameCountSpin; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(TextureSettingsDialogClass) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(TextureSettingsDialogClass) virtual BOOL OnInitDialog(); virtual void OnOK(); virtual void OnCancel(); afx_msg void OnAnimationCheck(); afx_msg void OnDestroy(); afx_msg void OnBrowseButton(); afx_msg void OnRestore(); afx_msg void OnApply(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: //////////////////////////////////////////////////////////// // // Private methods // bool Were_Settings_Modified (void) const { return m_bWereSettingsModified; } protected: //////////////////////////////////////////////////////////// // // Protected methods // void Fill_Controls (TextureClass *ptexture); void Fill_Animation_Controls (TextureClass *ptexture); void Load_Textures_Into_Combo (void); void Load_Texture_Settings (void); void Paint_Thumbnail (void); private: //////////////////////////////////////////////////////////// // // Private member data // IndirectTextureClass * m_pTexture; IndirectTextureClass * m_pOriginalTexture; TextureClass * m_pStartingTexture; HBITMAP m_hThumbnail; bool m_bWereSettingsModified; }; #endif //WW3D_DX8 //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTURESETTINGSDIALOG_H__362C7398_D199_11D2_9FFD_00104B791122__INCLUDED_)